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Whatever I write here will just feel outdated by tomorrow.
The quotation marks newgrounds puts around this makes it look super pretentious and I really didn't mean it that way :(

Brandon JS Lea @b-random9

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UK

Joined on 5/13/17

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Posted by b-random9 - July 1st, 2018


6381894_153041735533_A2.png6381894_153041741583_A1.png

 

 

 

 

 

 

Quite a large update! A lot of issues have been ironed out and theres two new areas each with new hazards and enemies.

Most notable changes:

- 2 new areas, one volcanic and one mechanical

- 3 new enemies & 3 new varients

- 2 new hazards

- 2 new upgrades

- Boulders are much less glitchy

- Many other fixes and improvments

Note that medals have also been added. However, they're not implimented yet due to technical issues. 

To end on a postive note, I'd say the game is pretty much a complete experiece at this point. I plan for the 4th area to be the last so I went all out and I think as a result it's the most interesting area so far.


1

Posted by b-random9 - June 5th, 2018


6381894_152822020563_Spears.gif

Fairly small update that's mostly aimed at fixing bugs and improving the 2nd area.

Changelog:

-Hovering boulders should no longer exist

-Objects should no longer generate between two layers

-Spears now work differently

-Other tweaks that I'm probably forgetting, let's call them intentional surprises!


Posted by b-random9 - May 10th, 2018


Just updated Burrow! The second area now has more of it's own identity with new traps and new enemies. I'm still experimenting with it so feel free to give feedback but as it is I think it's comming along nicely.

6381894_152600508273_Update13.png

Changelog:

-New trap type, spears

-Near enemy, beetles

-Modified spawn rates in second area

-Ant nests no longer spawn too early on

That's all the big changes, enjoy.